Resolve the inputs
Read the character and variation data, then resolve the required materials, animation cache, shape, and background.
CLAYNOSAURZ / UNDER THE HOOD
I built the Unreal automation that turns characters, materials, animation caches, shapes, backgrounds, and metadata into consistently assembled sequences ready for render delivery.
01 / UNREAL ASSEMBLY
Explore the sequence naming pattern and its character, skin, material, layer, motion, and background fields. The collection animation is a separate visual reference.

| Name | Type | Colour | Layers | Background |
|---|
02 / NAMING & METADATA
The latest production listing carries the character, skin, colour, blend and layer combination through to the motion and background material. Dune, Lavender, Mint, Peach, Salmon and Sky are visible background variants in that listing.
_Beck_BaseSkin01_ColorBlack_FullBlend_Alpha_Walk__MI_BG_DuneThe generator applies the same rules across the batch: choose the character and inputs, generate and assign material instances, connect animation caches and shapes, pair the background, and build the sequence with its name and metadata.
That moves the work out of repeated manual setup. Input checks and consistent output rules reduce missed assignments and naming mistakes before the batch reaches rendering.
EXAMPLES FROM MY PRODUCTION LISTING
_Beck_BaseSkin01_ColorBlack_FullBlend_Alpha_Walk__MI_BG_Dune_Beck_BaseSkin01_ColorBlack_FullBlend_Alpha_Walk__MI_BG_Lavender_Beck_BaseSkin01_ColorBlack_FullBlend_Back_Alpha_Walk__MI_BG_Mint_Beck_BaseSkin01_ColorBlack_FullBlend_Back_Belly_Alpha_Walk__MI_BG_Peach_Beck_BaseSkin01_ColorBlack_FullBlend_Back_Details_Alpha_Walk__MI_BG_Salmon_Beck_BaseSkin01_ColorBlack_FullBlend_Belly_Details_Alpha_Walk__MI_BG_Sky03 / RAW INPUTS TO DELIVERY
Read the character and variation data, then resolve the required materials, animation cache, shape, and background.
Create the sequence, bind its content, generate and assign material instances, and carry the naming and metadata into the assembled asset.
Check the inputs and naming against the pipeline’s rules so missing content and inconsistent setup can be caught before farm submission.
Package the prepared sequences for batch rendering through Conductor, using the same assembly and delivery rules across the variations.

04 / COLLECTION REFERENCE
This published walk cycle is drawn from Claynosaurz’s official collection. It provides a concrete example of the character, motion, material, and background combinations the pipeline presentation explains.
Collection artwork and animation © Claynosaurz. This public example is shown as a visual reference, separate from the Beck production filenames above.
Official collection ↗CONTACT
Unreal development, pipeline automation, and production tools.
moe.badah@gmail.com ↗